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Blender Geometry Nodes Voronoi Fracturer

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This is a geometry nodes setup that can create Voronoi type fractures on geometry, completely procedural.

Select the object you want to fracture in the geometry nodes modifier properties tab. Choose a custom collection as cell points, of just use the predefined points, change the seed, count and position type option( cube, sphere, object surface, object volume).

Edit the fracture chunks by adding subdivisions and a noise displacement on the cap surfaces.

Use the UVMap name from the Materials panel inside the shader editor, inside an Attribute node to map the texture on the cap faces.

Inside the Animation panel there are a few options to animate the chunks. You can push them and rotate them, using a Push Out Center object to control the direction, and a Fallof Center to control the which chunks get pushed and rotated.

Go inside the Geometry Nodes editor and find the two Bake Nodes inside the pink frames. After deciding how the chunks look, you can use the first bake node in order to get better performance while animating. After animating you can use the second bake node in order to get better performance while scrubbing the timeline.


File is made in Blender 4.5.2

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Blender file with geometry nodes setup and demo scenes.
Size
6.4 MB
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